![]() ![]() ![]() For the best performance and visual fidelity, handheld mode is the best option. The problem is particularly apparent when moving from one large area to another, and unfortunately ruinous to a couple of Lost Ember‘s more ambitious environmental transitions. It’s not enough of a problem to advise against buying the game, but it is distracting and something that we hope will be improved in a post-release patch. The pre-release version we played for review was subject to game-stopping stutters and frame-rate drops. The trade-off for this artistry is some occasional but significant performance issues. And although there are few traditional objectives, there is always something on the horizon to draw you forward, onward, and deeper. For once, it’s a video game journey that actually feels like a journey. This heightened take on the natural world is stylised but varied and constantly changing. ![]() The attention to detail extends to the environments. But there’s also the opportunity to become a duckling and lead your siblings around in circles like Benny Hill. One sequence, in which you possess a stampeding buffalo, is an exercise in pure cinematic spectacle. Later, you can use the abilities of a flying fish to swim upstream, and become a mountain goat to negotiate a vertiginous cliff path.Įach animal is exquisitely animated, be it the adorable waddling of a mole or the majestic swoops of a parrot. In one early example, possessing a mole lets you dig a path under a rock. Each has unique abilities that help you continue forward. Along the way you can also assume control over other species, possessing them Being John Malkovich-style to help you overcome different terrain or environmental obstacles. It’s a world of rolling hills, ancient ruins, tumbling rapids, dusty dunes, snowcapped peaks, and, in some of the game’s most exhilarating moments, wide-open skies.įor much of Lost Ember you control a wolf that – with a Navi-like guide as a companion – embarks on a quest to discover the fate of a fallen civilisation. It’s a (mostly) linear journey told across seven distinct chapters and a variety of soaring natural landscapes and environments. It’s a promise the game comes tantalisingly close to keeping. A silhouette of a running fox framed by a dust pink setting sun, backed by an elegiac score promising an emotional adventure to come. The title screen is a mesmerising construct. But it’s no small task to carry the weight of my expectations and also add something new to the sub-genre of semi-open world melancholic nature rambles I enjoy so much. If you share similar tastes, Lost Ember – which was recently ported to the Nintendo Switch – should be on your radar.Ĭonceptually, I was on board with Lost Ember before I started playing. You can also count the nearly 8000 backers who helped Kickstart the game in 2016. #LOST EMBER PLUS#Breath of the Wild, Okami, Flower, Everybody’s Gone to the Rapture, plus a smidgen of Hob and a dash of Twilight Princess for good measure.įar from being a criticism, this is absolutely a good thing, and it’s not just me that feels this way. I’ll take a deep breath and list them: Ico, Journey, Abzü. Lost Ember is an exploration adventure that takes inspiration from – and pays homage to – a myriad of games, many of which are among my all-time favourites. ![]() I’m pretty sure someone there has some strange psychic link into my mind, specifically to my taste in video games. I need to have a quiet word with Mooneye Studios. Lost Ember brings a contemplative journey of discovery to the Nintendo Switch. ![]()
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